![mount and blade wiki armor mount and blade wiki armor](https://vignette.wikia.nocookie.net/mountandblade/images/e/e0/Black_Armor.png)
![mount and blade wiki armor mount and blade wiki armor](https://staticdelivery.nexusmods.com/mods/191/images/5927-1-1408383310.jpg)
The Forge is the only level of the Volcano Dungeon where fishing can occur. The unforged item(s) will appear in inventory, along with any returned Cinder Shards. Then click the red ⨯ symbol near the bottom right corner. To begin the unforging process, place the item for unforging into the left square slot. Unforging is free, but only returns some of the Cinder Shards used to forge the item. For a combined ring, unforge splits it back into the original rings.For a weapon, unforging removes all forge upgrades (but not enchantments) and resets its appearance.Weapons and combined rings can be unforged to reset its properties.
![mount and blade wiki armor mount and blade wiki armor](https://staticdelivery.nexusmods.com/mods/3174/images/2327/2327-1603646311-1906541355.jpeg)
( i.e., a combined ring can't be further combined). Three or more rings cannot be combined into one.Their effects will stack in the same way as wearing both rings separately.) (However, two different rings with the same effect can be combined, like the Glow Ring and Glowstone Ring. Two of the same ring cannot be combined into one.Two different rings can be combined into one with stacked effects. Only weapons of the same type can be merged.
![mount and blade wiki armor mount and blade wiki armor](https://64.media.tumblr.com/c5f7847ebc5a8794b22c82359b602248/f80a74baf5395607-5b/s2048x3072/1fd6c90bd9d4113f80b9e9ed7f5a71c992ae196d.jpg)
The resulting weapon will have all the stats and info of the first weapon, but the appearance of the second weapon. Two weapons can be merged through the forge. Galaxy Hammer (1) Galaxy Soul (3) Cinder Shard (60) Also a chance to collect hay.Ĭutting weeds has a 50% chance of also dropping a fiber, and 33% chance of extra hay (directly into silo on farm, else into inventory). More fiber is earned when collecting weeds. Amount healed is 9% to ≈10.67% of monster's maximum health and does not scale with weapon damage. Prevents mummies from reviving.ĩ% Chance to regain some health on kill. Allows killing armored bugs.ĥ0% more damage to mummies, ghosts, skeletons, and void spirits. (Stacks multiplicatively with Acrobat for a total of 75% cooldown reduction.) ĭouble damage to grubs, flies, bugs, Spiders, rock crabs. Only applies to melee weapons (can't be applied to a slingshot)ĥ0% cooldown on special moves. Tools track the previous two enchantments applied to them so they're not reselected when reapplying an enchantment.Įnchantments are randomized based on the number of times any tool has been enchanted, so reloading the day and enchanting a different tool will change the progression. However, another Prismatic Shard can be used to re-randomize it. This costs one Prismatic Shard and 20 Cinder Shards.Įach weapon or tool can only have one enchantment, and the applied enchantment is random. More damage (adds 10% per level to both min and max damage).Ī random enchantment can be added to any melee weapon or tool, with the exceptions of the Copper Pan, Scythe, Golden Scythe, and Trash Can. More critical hit damage (adds 10% per level). More weapon speed (adds 2 on the first and third level, 3 on the second level). More critical hit chance (adds 4.6% per level). So for instance, if a weapon was forged with a Ruby, then an Emerald, and then an Amethyst, the weapon stats will have +10% attack power, +2 speed, and +1 weight. Note that "level" refers to the amount of times a weapon was forged with the specific gem. Using a Diamond as the gem fills all remaining forge levels with random upgrades, but only consumes 10 Cinder Shards. Each forge costs one gem and 10/15/20 Cinder Shards depending on how many times it was previously forged. A melee weapon (dagger, hammer, or sword) can be forged up to three times to improve its stats.