X PARTICLES CINEMA 4D FREE DOWNLOAD HOW TO
Another key aspect of this lesson is learning how to make the particles change between different groups, which will allow us to have better control over the particles. This project utilizes a lot of different modifiers, multiple particle emitters, and spawning emitters. In the second combination project, the objective is to create a flowing particle effect to simulate a very organic, free-flowing, magical essence that will be coming out of a magic lamp. This project uses trails, sprites, and multiple modifiers, and we’ll also set up some questions and actions to pull off the final effect. This project combines multiple components from X-Particles into one sample, where the goal is to create an expanding, tech-style digital network animation that would be incredibly difficult to achieve in Cinema 4D without X-Particles. This is the first of the two combination projects that we’ll be doing. This gives you the ability to customize and enhance your particle work even further.Ĭombination Projects #1 – Digital Network By using questions and actions, you can manipulate your particle behavior based on certain parameters like time, movement, speed, and much more. This is an advanced way that X-Particles can trigger changes to your modifiers and objects. In this chapter we’ll learn about questions and actions. This chapter shows you how to use modifiers like turbulence, gravity, cover/target, attractor, direction, and more so that you can have more sophisticated particle movements in your X-Particle projects. Working with modifiers will allow you to take your X-Particles project from just a simple particle emitter to a more complex and creative animation. We’ll look over the render settings that are available to us in Cinema 4D and we’ll learn how to use the X-Particle Shader to style and create different materials so they fit with your particle emitters. In this lesson you’ll get the rundown on rendering your X-Particles projects. By the end of this chapter you’ll have a good understanding of what you can use in conjunction with your emitters to create certain particle effects. This chapter examines things like the generator, fragmenter, skinner, cache, and more. Many of these tools are used to create geometry and meshes for particles, which is an essential skill for designing particle systems. Their usefulness depends mostly on the type of project or particle simulation that you’re looking to create. There are a variety of tools to examine in this chapter. These settings control everything from how many particles there are, how fast the particles move, how they look in the viewer, and much more. We’ll learn most of the frequently used settings for our particle emitters and we’ll see how adjusting them affects the way that our particles enter our scene. This chapter explains the basis for all particle simulations in X-Particles: the Emitter object.
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We’ll start off with an overview that explains why the X-Particles plugin is such a excellent tool for Cinema 4D and then we’ll see what’s in store for the remaining lessons. Near the end of the video, you’ll be able to breeze through more complex lessons that will show you how to combine each of the different tools in X-Particles for use in more sophisticated “combination projects,” and you’ll also incorporate advanced features like dynamics and fluids. Next, you’ll work your way up to more advanced techniques, using things like modifiers along with question and action setups. You’ll start at the beginning with basic concepts about cornerstone tools in X-Particles like emitters, skinners, sprites, and generators. In this training series, designer Michael Szabo will guide you through 10 chapters and 4 hours of X-Particle lessons, highlighting all the essential aspects of X-Particles that you’ll need to know.
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X-Particles unlocks a brand new world of potential in Cinema 4D for creating particle setups like snow, rain, dust, fluids, and abstract design concepts like bursts, streaks, tracers, and more. Embrace X-Particles, the new standard for particle simulations from Insydium LTD.
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Say goodbye to Cinema 4D’s “bare-bones” particle options and tricky Thinking Particles setup. This plugin is quickly becoming an indispensable tool for avid Cinema 4D users. Cinema 4D X-Particles : X-Particles, a powerful particle simulation plugin for Cinema 4D.